#pragma once
#include "vector.h"

// =================================================================================================
// Basic color coordinates
// =================================================================================================
struct Color {
	float r;
	float g;
	float b;
};

// =================================================================================================
// Basic geometric plane primitive
// =================================================================================================
struct Plane {
	Vector4 origin;     // normal on the plane
	Vector4 normal;     // really just some point on the plane
	Color color;          // color of our plane
};
